1. Introduction#
Crest is a technically advanced ocean system for Unity.
It is architected for performance and makes heavy use of Level Of Detail (LOD) strategies and GPU acceleration for fast update and rendering. It is also highly flexible and allows any custom input to the water shape/foam/dynamic waves/etcetera, and has an intuitive and easy to use shape authoring interface.
This documentation is for Crest 4.19, and targets all rendering pipelines.
Assets#
You can find Crest on the Unity Asset Store for all render pipelines.
Sponsorship#
Sponsor
Sponsor Wave Harmonic on GitHub Sponsors to increase development time on Crest.
Throughout the documentation, you will see sponsor admonitions like this one for features where only expanded funding can help cover development costs.
Social#
YouTube https://www.youtube.com/@WaveHarmonic
Twitter https://twitter.com/@crest_ocean
Discord https://discord.gg/JJjx9qcq83