Crest Ocean System¶
About
User Guide
- 1. Getting Started
- 1.1. Requirements
- 1.2. Importing Crest files into project
- 1.3. Adding Crest to a Scene
- 1.4. Frequent Setup Issues
- 1.4.1. Errors present, or visual issues
- 1.4.2. Compile errors in the log, not possible to enter play mode, visual issues in the scene
- 1.4.3. Possible to enter play mode, but errors appear in the log at runtime that mention missing ‘kernels’
- 1.4.4. Ocean framerate low in edit mode
- 1.4.5. Ocean reflections/lighting/fog looks wrong HDRP
- 1.4.6. Changes made in prefab mode are not reflected in the scene view
- 2. Configuration
- 3. Ocean Simulation
- 4. Wave Conditions
- 5. Shorelines and Shallows
- 6. Oceans, Rivers and Lakes
- 7. Collision Shape for Physics
- 8. Underwater
- 9. Time Control
- 10. Other Features
- 11. Rendering
- 12. Performance
- 13. Technical Documentation
- 14. Q & A
- 14.1. Why does the ocean not update smoothly in edit mode?
- 14.2. Why aren’t my prefab mode edits not reflected in the scene view?
- 14.3. Is Crest well suited for medium-to-low powered mobile devices?
- 14.4. Which platforms does Crest support?
- 14.5. Is Crest well suited for localised bodies of water such as lakes?
- 14.6. Can Crest work with multiplayer?
- 14.7. Errors are present in the log that report Kernel ‘xxx.yyy’ not found
- 14.8. Can I push the ocean below the terrain?
- 14.9. Does Crest support multiple viewpoints?
- 14.10. Can I sample the water height at a position from C#?
- 14.11. Can I trigger something when an object is above or under the ocean surface without any scripting knowledge?
- 14.12. Does Crest support orthographic projection?
- 14.13. How do I disable underwater fog rendering in the scene view?
- 14.14. Can the density of the fog in the water be reduced?
- 14.15. Does Crest support third party sky assets? BIRP URP
- 14.16. Can I remove water from inside my boat?
- 14.17. How to implement a swimming character?
- 14.18. Can I render transparent objects underwater?
- 14.19. Can I render transparent objects in front of water?
- 14.20. Can I render transparent objects behind the ocean surface?
Developer Guide