Crest Ocean System¶
- 1. Getting Started
- 1.1. Requirements
- 1.2. Importing Crest files into project
- 1.3. Adding Crest to a Scene
- 1.4. Frequent Setup Issues
- 1.4.1. Errors present, or visual issues
- 1.4.2. Compile errors in the log, not possible to enter play mode, visual issues in the scene
- 1.4.3. Possible to enter play mode, but errors appear in the log at runtime that mention missing ‘kernels’
- 1.4.4. Ocean framerate low in edit mode
- 1.4.5. Ocean surface appears blurred under motion HDRP
- 1.4.6. Ocean reflections/lighting/fog looks wrong HDRP
- 2. Configuration
- 2.1. Material Parameters
- 2.1.1. Normal Mapping
- 2.1.2. Scattering
- 2.1.3. Subsurface Scattering
- 2.1.4. Shallow Scattering
- 2.1.5. Reflection Environment
- 2.1.6. Add Directional Light
- 2.1.7. Procedural Skybox
- 2.1.8. Foam
- 2.1.9. Foam 3D Lighting
- 2.1.10. Foam Bubbles
- 2.1.11. Transparency
- 2.1.12. Caustics
- 2.1.13. Underwater
- 2.1.14. Flow
- 2.2. Reflections
- 2.3. Lighting
- 2.4. Orthographic Projection
- 2.5. Ocean Construction Parameters
- 2.1. Material Parameters
- 3. Ocean Simulation
- 4. Wave Conditions
- 5. Shorelines and Shallows
- 6. Water Bodies
- 7. Collision Shape for Physics
- 8. Underwater
- 9. Other Features
- 10. Performance
- 11. Technical Documentation
- 12. Q & A
- 12.1. Why does the ocean not update smoothly in edit mode?
- 12.2. Is Crest well suited for medium-to-low powered mobile devices?
- 12.3. Which platforms does Crest support?
- 12.4. Is Crest well suited for localised bodies of water such as lakes?
- 12.5. Can Crest work with multiplayer?
- 12.6. Errors are present in the log that report Kernel ‘xxx.yyy’ not found
- 12.7. Can I push the ocean below the terrain?
- 12.8. Does Crest support multiple viewpoints?
- 12.9. Can I sample the water height at a position from C#?
- 12.10. Can I trigger something when an object is above or under the ocean surface without any scripting knowledge?
- 12.11. Does Crest support orthographic projection?
- 12.12. Can the density of the fog in the water be reduced?
- 12.13. Does Crest support third party sky assets? BIRP URP
- 12.14. Can I remove water from inside my boat?
- 12.15. How to implement a swimming character?
- 12.16. Can I render transparent shaders/materials underwater?