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Crest Ocean System
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About

  • 1. Introduction
  • 2. Integrations
  • 3. Known Issues
  • 4. Release Notes

User Guide

  • 1. Initial Setup
  • 2. Quick Start Guide
  • 3. Water Appearance
  • 4. Water Inputs
  • 5. Water Exclusion
  • 6. Waves
  • 7. Oceans, Rivers and Lakes
  • 8. Shorelines and Shallows
  • 9. Tides and Currents
  • 10. Underwater
  • 11. Collision Shape and Buoyancy Physics
  • 12. Time Control
  • 13. Open Worlds
  • 14. Watercraft
  • 15. Performance Guide
  • 16. System Notes
  • 17. Rendering Notes
  • 18. Frequently Asked Questions

Developer Guide

  • Contributing
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