Crest Ocean System#
User Guide
- 1. Initial Setup
- 2. Quick Start Guide
- 3. Water Appearance
- 4. Water Inputs
- 5. Water Exclusion
- 6. Waves
- 7. Oceans, Rivers and Lakes
- 8. Shorelines and Shallows
- 9. Tides and Currents
- 10. Underwater
- 11. Collision Shape and Buoyancy Physics
- 12. Time Control
- 13. Open Worlds
- 14. Watercraft
- 15. Performance Guide
- 16. System Notes
- 17. Rendering Notes
- 18. Frequently Asked Questions
Developer Guide