.. _known-issues: Known Issues ============ We keep track of issues on GitHub for all pipelines. Please see the following links: .. bullet_list:: - :link:`Issues on GitHub <{GitHubLink}/issues>`. .. only:: birp - :link:`{BIRP} specific issues on GitHub <{GitHubLink}/issues?q=is%3Aopen+label%3Abug+label%3ABIRP>`. .. only:: hdrp - :link:`{HDRP} specific issues on GitHub <{GitHubLink}/issues?q=is%3Aopen+label%3Abug+label%3AHDRP>`. .. only:: urp - :link:`{URP} specific issues on GitHub <{GitHubLink}/issues?q=is%3Aopen+label%3Abug+label%3AURP>`. If you discover a bug, please :link:`open a bug report <{GitHubLink}/issues/new?template=bug_report.md>` or mention it on the :link:`bugs channel on our Discord `. Unity Bugs ---------- There are some Unity issues that affect `Crest`. Some of these may even be blocking new features from being developed. If you could vote on these issues, that would be greatly appreciated: - :link:`Gizmos render over opaque objects with Post-Processing stack. <{UnityIssueLink}/1124862>` `[[BIRP]]` Unity Features -------------- There are upcoming features being developed by Unity which will greatly help `Crest`. If you could vote on these features, that would be greatly appreciated: - :link:`Post Processing Custom Effects ` `[[URP]]` Prefab Mode Not Supported ------------------------- Crest does not support running in prefab mode which means dirty state in prefab mode will not be reflected in the scene view. Save the prefab to see the changes.