1. Introduction¶
Crest is a technically advanced ocean system for Unity.
It is architected for performance and makes heavy use of Level Of Detail (LOD) strategies and GPU acceleration for fast update and rendering. It is also highly flexible and allows any custom input to the water shape/foam/dynamic waves/etcetera, and has an intuitive and easy to use shape authoring interface.
This documentation is for Crest 4.10, and targets all rendering pipelines.
Social¶
YouTube https://www.youtube.com/channel/UC7_ZKKCXZmH64rRZqe-C0WA
Twitter https://twitter.com/@crest_ocean
Discord https://discord.gg/g7GpjDC